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She jumps about as high as Luigi, and defeats enemies with a Spin Attack. You can use it standing still, moving or even jumping.

That said, she cannot use the Spin Attack with a Power-Up equipped. Did you find the Stamp in this level? Continue climbing the wall to find a warp pipe that will take you to World 2.

After reaching the Checkpoint Flag and exiting the cave, climb the wall above the Roulette Block to visit a secret area containing a warp pipe to World 5.

You can get 1, lives the max in Super Mario 3D World and always go back for more should you run low. Just head to World Shortly after entering the cave, look for a Koopa Troopa patrolling back and forth along a wall.

First take out the Goomba coming in from the right side of the screen, then break the four purple blocks beneath the Koopa Troopa to get these things out of the way.

With the green shell in your hands, go right and make note of the purple blocks resting along the ground. Position your character with his or her back to the first block, then release the shell so it ricochets off the wall.

Jump and watch your hero repeatedly tap the shell and score all those 1-Ups. Speed this up by playing multiplayer. The game acknowledges each character that touches the Goal Pole.

The more levels you beat in Super Mario 3D World, the more become available. Some, however, require a certain number of Green Stars to play. There are a maximum of five Stars five equals percent completion , and you must complete different objectives to get them all.

They include the following:. This is for all the marbles, so to speak. Not only must you get the first four Star Ratings, but you also need to hit all the goal poles in the first 11 Worlds, beat all the levels with every character, collect all the Green Stars and Stamps in those first 11 Worlds.

General game production is done by Satoru Iwata and Shigeru Miyamoto. The levels shown off in the E3 demo also have different world and number placements than the final game.

Additionally, several sound clips were changed to brand new ones when they were reused ones from previous games in the demo, and several pieces of music were changed to being orchestrated in the final product.

The glitch only occurs when the player is Small Toad. If while holding the snowball the player performs a Long Jump, Toad will be pushed backwards.

Please upload all related music, sound effects, voice clips, or any videos for this section. See the help page for information on how to get started.

Ads keep the MarioWiki independent and free: Not to be confused with Super Mario World. Wii Remote and Nunchuk.

Wii U Pro Controller. Retrieved April 10, Retrieved December 21, Retrieved January 1, Retrieved from " https: In other languages Deutsch Italiano.

Super Mario 3D World. North American box art. Optical disc Digital download. Dash while moving , hold items release to throw , attack power-ups.

Jump , swim, wall jump against wall. Crouch , ground-pound while in mid-air , go down pipe , slide on a slope. A simple grassland world, where the Green Sprixie Princess is captured.

The boss is the first encounter with Bowser. A desert-themed world, where the Yellow Sprixie Princess is captured. The boss is Boom Boom.

An ice-themed world, where the Blue Sprixie Princess is captured. The first boss is Pom Pom , and the second boss is Hisstocrat. A canyon and mountain themed world, where the Orange Sprixie Princess is captured.

The boss is Boss Brolder. A beach and ocean world, where the Purple Sprixie Princess is captured. The boss is King Ka-thunk. A cloud-themed world, where the Cyan Sprixie Princess is captured.

The first boss is a second encounter with Boom Boom , and the second boss is Motley Bossblob. A large castle submerged in lava, where the Red Sprixie Princess is captured.

The boss is a second encounter with Bowser. The eighth and final world, which is a large amusement park modeled after Bowser.

Prior to the player arriving at this point in the game, they encounter news that Bowser makes a surprise return at the end of World Castle, and captures all seven Sprixie Princesses again; they are now being held hostage in this world.

The first bonus world with Lumas and Star Bits. Rosalina is found in the second level in this world. These worlds contain levels from previous worlds, with a twist, such as making it a night level or a speed run.

There are no stamps in these worlds. The final bonus world. This world also contains the last Sprixie House , where the player can obtain a stamp of a pixelated Luigi.

Jumps the highest Scuttles when jumping, which slows his fall. Can use Spin attacks, allowing her to attack without a power-up or perform a double jump Jumps higher Sprints the soonest.

After completing World Star - 2. Only in The Adventures of Captain Toad levels. Sprixie Princesses rule the Sprixie Kingdom and are captured by Bowser at the beginning of the game.

At the end of every world, the player rescues a Sprixie Princess and it builds a Clear Pipe to the next world. After World Castle , Bowser captures all the Sprixie Princesses again, but they are rescued permanently when the player defeats Meowser in World Bowser.

Sprixies are fairy-like creatures that are ruled by Sprixie Princesses. They appear in many levels and hold binoculars, allowing the player to see the end of the level.

They are also found in Sprixie Houses. Lumas make a minor appearance as non-playable characters. They can be found floating around the map in the bonus worlds.

The player cannot interact with them. Plessie is a character that the player can ride across water. The player must tilt to move or accelerate. The player can press to jump.

Rabbits can be found in several levels, where they run from the player. When caught by the player, they release power-ups, Coins , or Green Stars.

Similar to normal rabbits, they try to run from the player and must be caught. These rabbits release Mega Mushrooms or Green Stars.

Toads appear in and host Toad Houses , where the player can win power-ups. Ant Troopers are purple ant-like enemies that attack by marching in groups.

Big Ant Troopers are larger versions of Ant Troopers. They cannot be defeated, but the player can jump on them to reach otherwise inaccessible areas.

Big Galoombas are larger versions of Galoombas. They attack by attempting to ram into the player and can be defeated if jumped on twice. A Ground Pound will defeat it in one hit.

Blocksteppers are blocks with hats and feet that attack by marching in groups. They can be defeated by most attack methods, but if one member of a group is defeated, the rest will hurriedly scatter and subsequently chase the player after a while.

Blurkers are pink block-like enemies that are found in groups blocking areas. They will temporarily disappear like a Boo if interacted with on the GamePad or attacked by normal means.

Brolders are boulder enemies found in lava levels. When the player approaches, the pop up from the ground and attempt to roll over the player.

When attacked, they can be carried and thrown to press switches or obtain collectibles within the arc of throw.

They can also be defeated permanently by throwing them into lava or attacking them with Lucky Cat Mario or White Tanooki Mario. Cat Banzai Bills are Banzai Bills with a cat appearance.

They attack by following the player and can be defeated with most attacks. The Bullet Bill Express. Cat Bullet Bills are Bullet Bills with a cat appearance.

Cat Goombas are Goombas with a cat appearance. They attack by jumping and pouncing like Cat Mario to its original location.

They can be defeated with most attacks. Some will leave behind a Super Bell when defeated. A dragon-like enemy that attacks the player by leaping out of the lava.

They cannot be defeated. Conkdors are bird enemies that stay in place and slam down their beaks to attack once they spot the player. They can be defeated with most attacks, although the player cannot jump on their spiky shell.

Flopters are bug-like enemies that attack by attempting to fly into the player. Fuzzlers are Fuzzy -like enemies that roll around on tracks used by a Switchboard.

They can be defeated with Lucky Cat Mario or if they come into contact with water. A block enemy that the player must use as a platform to progress.

It will move faster for a short time if the player uses a Ground Pound on it. Hop-Chops are spring-like enemies that attack the player by bouncing towards them.

They can be defeated by most attacks, and some may temporarily turn into Springboards upon being defeated. Horned Ant Troopers are Ant Troopers with spiked helmets.

They can be defeated with most attacks, though jumping on them damages the player. Ka-thunks are rectangular frames covered in spikes that move around in certain patterns, similarly to a Tox Box.

Madpoles are tadpole-like enemies that chase the player in the water. Parabones are winged Dry Bones that attack the player by flying into them.

Unlike Koopa Paratroopa , their wings will not disappear when jumped on. Piranha Creepers are Piranha Plant variants with long stems. They move around in a certain pattern and will shorten their stems when attacked.

Rammerheads are hammerhead shark-like enemies that try to ram into the player with their heads. Ring Burners are robotic enemies that fire waves of plasma periodically.

The player can stop the enemy from firing by standing on the switch. Skipsqueaks are mouse enemies that run in place and jump on rotating platforms.

They can be defeated by any attack. Snow Pokeys are Pokeys made of snow that chase the player. They can be defeated with most attacks, allowing their body segments to be picked up and thrown.

Spiny Skipsqueaks are enemies that act identically to the Skipsqueak, but jumping on them damages the player. They can be defeated by any other attack.

Splorches are fireballs that chase the player. Splounders are enemies only found in levels featuring Plessie. If Plessie collides with one, the player will lose some of their speed.

They can be jumped on to defeat them or reach objects high in the air. Ty-Foos are cloud enemies that blow wind at the player in an attempt to push them off of the stage.

Walleyes are Whomp -like enemies that try to block the player. Baddie Boxes are blocks that release Bob-ombs when approached.

Banzai Bills are a larger variety of Bullet Bills. They share the same weaknesses as the Cat Banzai Bill. Beach Koopas are Koopa Troopas that do not have shells.

They act the same as normal Koopa Troopas and can be defeated with any attack. Biddybuds are Goomba -like enemies that walk in a specific pattern.

They can be defeated with any attack. Big Boos are a larger variant of Boo. Big Piranha Plants are a larger variant of Piranha Plant.

They attack by attempting to bite the player. They can be defeated by most attacks, though they require two hits, but a Ground Pound will defeat it instantly.

They cannot be destroyed. Bloopers are squid-like enemies that appear in underwater areas. They attack by charging at the player.

They can be defeated by most attacks. Bob-ombs are bomb enemies. They attack by following the player and attempting to explode near them.

When attacked, they can be picked up, but they must be thrown because they will explode after a few seconds.

Boos are ghost enemies. They attack by floating toward the player. When looked at, they stop moving.

Bullet Bills are bullets that shoot out of Bill Blasters in a straight line. They can be defeated with most attack methods.

Bullies are enemies that charge at the player in attempt to push them off the platform. They can be defeated with Mega Mario , Lucky Cat Mario , White Tanooki Mario , but they can be pushed off platforms by performing any attack repeatedly.

Cannons are boxes that shoot Cannonballs at the player. They can be destroyed if hit by a cannonball from a Cannon Box or if a Brick Block under it is hit.

Most attacks can defeat them, but they usually must be hit twice. Cheep Cheeps are fish enemies that attack by swimming at the player. Coin Coffers are enemies that try to run away from the player.

When defeated, they release many coins. Fire Piranha Plants are a variant of Piranha Plant that can shoot fireballs. The player can also send its own fireballs back at it by using the touch screen of the GamePad.

Fizzlits are purple blob enemies that melt into an electrically-charged puddle. They can be defeated with any attack while in their purple form, or by Lucky Cat Mario and White Tanooki Mario when electrified.

Floating Mines are balls with spikes that are often found in Clear Pipes as obstacles. Fuzzies are black, furry creatures. Fuzzy Hordes are very large groups of Fuzzies.

They slowly move toward the player and cannot be defeated. Galoombas are Goomba -like enemies that are rounder and must be attacked twice or ground-pounded to be defeated.

Goombas are basic enemies that resemble brown mushrooms and attack by attempting to run into the player. Goomba Towers are stacks of Goombas.

They act like normal Goombas do, but must be attacked multiple times or ground-pounded to be fully defeated. Koopa Troopas are turtle-like creatures with shells.

They attack by trying to walk into the player. When attacked, they will lose their shell, which can be carried. Lava Bubbles are living fireballs that emerge from lava and attempt to collide with the player.

They can only be defeated when the player is invincible. Blue Lava Bubbles are Lava Bubbles that appear in levels with blue lava.

They act exactly like the normal red ones. Magikoopas are enemies that fire spells to damage the player. Mini Goombas are very small variants of Goombas that attack by chasing the player.

They can be defeated with any attack, but they can be pushed away if interacted with using the GamePad. Octoombas are a variant of Goombas that throw projectiles at the player.

They are only stunned for one second with a jump, but they can be defeated with most other attacks. Para-Biddybuds are a variant of Biddybuds that hover above the ground and fly in circles.

Peepas are Boo-like enemies that move in a set pattern, blocking a path. Piranha Plants are carnivorous plants that attack by attempting to bite the player.

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